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人机五子棋
- 一个人与机器对战的五子其程序. 开始时随机选择先下的一方,以网页中的Applet实现.-machines with a screen of five sons its procedures. Randomly selected at the beginning of the first party to the website Applet.
mygobang
- java applet程序,五子棋游戏,可以实现人机交手,二人游戏-java applet procedures Gobang game machine can play two games
java
- 用Java写的五子棋程序,可以运行,是一个很好的人机对战的例子。-Gobang use Java to write the program, you can run, is a good example of man-machine war.
wzq
- Java五子棋程序及其源代码,实现人机对战,人人对战,英文文档注释-Gobang Java program and its source code, the realization of man-machine war, all war, the English document Notes
wuziqi
- 五子棋程序 java实现 可人机对战-Backgammon java program achieving human-machine Battle
Fivechess
- 通过简单的java代码实现,满足基本的人机五子棋游戏需要-Achieved through a simple java code to meet the basic needs of human-computer backgammon games
gobang(AI)
- 五子棋程序,可以实现人机对战的功能,人工智能-Gobang program, you can achieve the function of human-machine Versus, artificial intelligence
Java_wuziqi
- 本文介绍在NeatBeans IDE 5.0环境中开发五子棋人机对战版的过程,并且对人机博弈的基础算法进行了详细的探讨-This article describes the NeatBeans IDE 5.0 development environment, human-machine Versus Renju version of the process, and human-computer game based on the algorithm was examined in detail
JavaWuZiQi
- java五子棋联网人机,实现联网人人人机-java five fighting
ChessFive
- 别人使用java写的人机对弈五子棋程序,可以设置人先下或电脑先下,有悔棋功能。附带源代码。-Written by other people using the java machine play chess backgammon program, you can set or computer before the next one first, there is undo function. With source code.
wuziqi
- 网络五子棋,可以实现人机交互,没有包的使用,相对比较简单-Internet backgammon, you can achieve human-computer interaction, there is no package to use, relatively simple
javawuziqi
- 实现了自动人机对战的功能,可以通过此程序了解五子棋的开发-Implementation of automatic machine multiplayer capability, this program can understand the development of Go-Moku
五子棋
- 有界面,java实现的五子棋,有人机带izvestia(Interface, Java implementation of backgammon, there are people with Izvestia)
shuangrenwuziqi
- (AI篇)JS基础知识,使用到数据结构,算法原理,编写程序实现算法,实现与电脑人机大战,判断输赢。AI算法基本思路,决定计算机在哪个地方下棋子?我们会遍历一下棋盘上没有落子的交叉点,基于某一种规则给这个交叉点计算一种得分,最后这个得分最高的交叉点,就是计算机需要落子的交叉点,这个规则需要考虑两个方面,一方面是计算机能顺利的连上五颗子,另一方面就是阻止我们连上五颗子。 AI有以下难点: //赢法数组:记录了五子棋所有的赢法,是一个三维的数组(前二维是代表五子棋的棋盘,第三维是赢法种
wuziqi
- Java编写的五子棋游戏,可以实现人人对弈与人机对弈功能,al强大(Java prepared backgammon game, you can achieve all the game and man-machine chess function, al strong)
wuziqi
- 简易的五子棋代码,不是人机,也没有倒计时,非常简陋,初学者作品(A simple Gobang code, not a man and a man)
五子棋
- 一个简单的五子棋人人对战,人机对战程序。(A simple Gomoku GUI program.)
chess
- 能实现基本的界面,实现人机互动α-β剪枝算法(here designed and has realized one two person to under gobang single plane game.has contained the gobang procedyre checkerboard initialization,the game rule,the victory and defeat judgment method)
Java五子棋源码
- java单机版游戏,可实现人机对站,人人对战等基本功能(Java single player game can achieve basic functions such as man machine to station, everyone to fight)
java课程设计林凯迪
- 用Java实现五子棋人机对弈,符合一些博弈规则,比如换子(Gobang man-machine game)